An entity to control a game-specific global states, it can be used to force the gravity gun to become the super gravity gun among other things.
For this entity to take effect from the map's start, the Set Initial State flag must be checked.
Literal Value | Description |
---|---|
0 | Off |
1 | On |
2 | Dead |
Literal Value | Description |
---|---|
"gordon_precriminal" | Gordon pre-criminal |
"antlion_allied" | Antlions are player allies |
"suit_no_sprint" | Suit sprint function not yet enabled |
"super_phys_gun" | Super phys gun is enabled |
"friendly_encounter" | Friendly encounter sequence (lower weapons, etc.) |
"gordon_invulnerable" | Gordon is invulnerable |
"no_seagulls_on_jeep" | Don't spawn seagulls on the jeep |
"ep2_alyx_injured" | Episode 2: Alyx injured |
"ep_alyx_darknessmode" | Episodic: Alyx darkness mode |
<key> <value>
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>