Env_spark

Env_spark

Table of contents
1 Entity Description
2 Keyvalues
3 Flags
4 Inputs
5 Outputs

Entity Description

An entity used to create sparks at its origin.
env_spark with directional, glowing medium sized sparks.
env_spark with directional, glowing medium sized sparks.
 Note: By default, the sparks jump up a bit from the origin of the entity, so if you are attempting to create a situation like in the picture on the right, you must use the Directional flag and direct the entity downwards.

Keyvalues

<target_source> The name that other entities refer to this entity by.
<integer readonly> This id is used for debugging purposes in Hammer.
<target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
<angle> This entity's angular orientation in the world (also used for angular effect entities).
<integer> The longest delay between sparks (in seconds).
<integer> The size of the sparks. Feel free to try other values than the following:
Literal Value Description
1 Small
2 Medium
5 Large
8 Huge
<choices> Spark Trail Length
Literal Value Description
1 Short
2 Medium
3 Long

Flags


Inputs

Removes this entity from the world.
Removes this entity and all its children from the world.
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
Changes the entity's parent in the movement hierarchy.
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the parent at the time it is attached.
Removes this entity from the the movement hierarchy, leaving it free to move independently.
Start the spark effect.
Stop the spark effect.
Toggle the on/off state of the spark effect.
Spark once.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. !activator = activator

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