Func_recharge

Func_recharge

Table of contents
1 Entity Description
2 Keyvalues
3 Flags
4 Inputs
5 Outputs
6 See Also

Entity Description

A brush entity that recharges the HEV suit's battery power.

Availability

This brush-based entity is available in: HL2

Dedicated Console Variables

<integer>
<integer>
<integer>

Keyvalues

<target_source> The name that other entities refer to this entity by.
<target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
<origin> The position of this entity's center in the world. Rotating entities rotate around their origin.
<integer> Minimum light level.

Flags


Inputs

Removes this entity from the world.
Removes this entity and all its children from the world.
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
Changes the entity's parent in the movement hierarchy.
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the parent at the time it is attached.
Removes this entity from the the movement hierarchy, leaving it free to move independently.
This sets the remaining charge in the charger to whatever value you specify

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. !activator = activator
Remaining Charge
Half-Empty
Empty
Recharged to full.
Fired when the player +USEs the charger. !activator = player

See Also


К оглавлению справочника

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