Keyframe_track

Keyframe_track

Table of contents
1 Entity Description
2 Keyvalues
3 Inputs
4 Outputs

Entity Description

Animation KeyFrame


Keyvalues

<target_source> The name that other entities refer to this entity by.
<target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
<angle> This entity's angular orientation in the world (also used for angular effect entities).
Name of the next keyframe along this keyframe path.
(in units per second)

Inputs

Removes this entity from the world.
Removes this entity and all its children from the world.
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
Changes the entity's parent in the movement hierarchy.
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the parent at the time it is attached.
Removes this entity from the the movement hierarchy, leaving it free to move independently.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. !activator = activator

Добавил ivan_cool


К оглавлению справочника

© Valve Developer Community
CMT (CS Mapping Tutorials) - © 2006-2011+. Created by VM
[ Script Execution time: 0.005 ]