Light_spot
Table of contents1 Entity Description2 Keyvalues3 Flags4 Inputs5 See AlsoEntity Description
A cone-shaped, invisible light source. Can be turned on and off through inputs, though switchable lights may cause lightmap errors. This is a static spotlight that can be pointed at another entity.
Note: When using this entity, it is often necessary to turn the brightness value up significantly for the effects of the light to be visible. Values of 3000-4000 are sometimes necessary for light sources like streetlights.
Keyvalues
- <target_source> The name that other entities refer to this entity by. The targetname value for a spotlight will point the light at the entity named. If no targetname is available, the entity will point with it's angles paramater.
- <angle> This entity's angular orientation in the world (also used for angular effect entities). This will control the direction the light points at, if no targetname is specified.
- <integer> This is the inner focus of the light, or the edge of the brightest part of the light. It will fade from here out to the
- <integer>
- <color255 & integer> The color and brightness of the light. RGB colors need to be between 0 and 255. Brightness can be higher.
- <choices> A preset pattern of diverse flicker effects.
Literal Value | Description |
---|
0 | Normal |
1 | Flicker A |
2 | Slow, strong pulse |
3 | Candle A |
4 | Fast strobe |
5 | Gentle pulse |
6 | Flicker B |
7 | Candle B |
8 | Candle C |
9 | Slow strobe |
10 | Fluorescent flicker |
11 | Slow pulse, noblack |
Note: Applies only to light entities with
targetname set.
- <string> A string of characters defining a custom pattern, a being most dark and z being most bright.
Note: Applies only to light entities with
targetname set.
- <float> Brightens or dims the intensity of the light near its entity. A high constant will dim the light.
- <float> Brightens or dims the intensity of the light emitted. A high linear will dim the light.
- <float> Decrease to make the light travel farther. Default is 1, ranges are 0 to 1.
- <integer> Stops the light emitted from reaching beyond this distance. Useful in cutting down compiling time by not making lights extend infinitely.
- _lightHDR [Episode One Update]
- <color255> BrightnessHDR
- _fifty_percent_distance [Episode One Update]
- <float> 50 percent falloff distance
- Distance at which brightness should fall off to 50%. If set, overrides linear constant and quadratic paramaters.
- _zero_percent_distance [Episode One Update]
- <float> 0 percent falloff distance
- Distance at which brightness should fall off to negligible (1/256)%. Must set _fifty_percent_distance to use.
Flags
Inputs
- Turns the light on.
- Turns the light off.
- Toggles the light on or off.
- Sets the light's custom appearance to the input's parameters.
- Fades from the light's old pattern to the new one.
See Also
К оглавлению справочника
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