Shadow_control
Table of contents1 Entity Description2 Keyvalues3 Inputs4 OutputsEntity Description
Controls dynamically projected shadows (produced by player models, NPCs, and physics props) in the entire map.
Keyvalues
- <target_source> The name that other entities refer to this entity by.
- <angle> This entity's angular orientation in the world (also used for angular effect entities).
- <color255> The color of the shadows.
- <float> The maximum distance the shadow is allowed to cast, in inches.
- disableallshadows [Episode One Update]
- <boolean> All Shadows Disabled
Inputs
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value>
- Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Set the shadow color.
- Set the shadow direction.
- Set the maximum shadow cast distance.
- Set the shadow direction.
- SetShadowsDisabled <integer> [Episode One Update]
- Set shadows disabled state.
Outputs
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value>
- Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
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