Logic_timer
Table of contents1 Entity Description2 Keyvalues3 Flags4 Inputs5 OutputsEntity Description
An entity that fires a timer event at regular, or random, intervals. It can also be set to oscillate between a high and low end, in which case it will fire alternating high/low outputs each time it fires.
- An oscillator's first output will be an OnTimerHigh output.
- Use with logic_case for extremely random events.
- Could be used to deploy env_headcrabcanisters at random intervals, instead of using fixed delays on the inputs.
Keyvalues
- <target_source> The name that other entities refer to this entity by.
- <boolean>
- <boolean> If set, fires randomly at an interval from the last trigger.
- <float> If UseRandomTime is set, this is the minimum time between timer fires. The time will be a random number between this and the UpperRandomBound.
- <float> If UseRandomTime is set, this is the maximum time between timer fires. The time will be a random number between the LowerRandomBound and this.
- <float> If UseRandomTime isn't set, this is the interval between timer fires, in seconds.
Flags
- 1 : Oscillator (alternates between OnTimerHigh and OnTimerLow outputs)
Inputs
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value>
- Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Enable the timer.
- Disable the timer.
- Toggle the timer on/off.
- Set a new Refire Interval.
- Force the timer to fire immediately.
- Set a new Minimum Random Interval.
- Set a new Maximum Random Interval.
Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. !activator = activator
- Fired when the timer expires.
- Fired every other time for an oscillating timer.
- Fired every other time for an oscillating timer.
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